Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2024 - Last Updated: 09/11/2024 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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M4ND4L0R3
Units (even air units) gain +10% attack power on plains.
15:20:19
4200
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
SophiasLove
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:01:50
19000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Z3K
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:17:26
10200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 49450 / 63000 ]
amay
No day-to-day abilities.
21:04:23
34100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 25500 / 32400 ] Hyper Upgrade [ 25500 / 64800 ]
SpiffyDC
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:20:57
19000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 39100 / 43200 ] Prime Tactics [ 39100 / 75600 ]
Unepetitefleur
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:01:06
23000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 3000 / 36000 ] Prime Tactics [ 3000 / 63000 ]
Cassare
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:16:03
16200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 12450 / 43200 ] Prime Tactics [ 12450 / 75600 ]
Rafmagn
No day-to-day abilities.
00:00:00
65300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 35700 / 43200 ] Hyper Upgrade [ 35700 / 86400 ]
azfake
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:06:04
16700
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Joly
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:11:45
5400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
quacktagon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:02:52
21400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 10050 / 32400 ] Max Blast [ 10050 / 64800 ]
Astrostella7
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:08:53
13400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 35500 / 36000 ] Prime Tactics [ 35500 / 63000 ]
melly
No day-to-day abilities.
25:19:21
600
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 57400 / 86400 ]
QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:20:18
6800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 50200 / 63000 ]
Random Weather
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:18:28
7000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 5000 / 27000 ] Counter Break [ 5000 / 45000 ]
Mex64
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:35
12000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 500 / 27000 ] Max Blast [ 500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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