Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/20/2024 - Last Updated: 03/23/2024 - Mali Empire
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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隋恭帝
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
49:20:17
187400
  • 0
  • 0
  • 0
SUPER
汉献帝
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:03:01
5900
  • 0
  • 0
  • 0
POWER
汉平帝
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
238800
  • 0
  • 0
  • 0
Market Crash [ 0 / 32400 ] War Bonds [ 0 / 97200 ]
秦二世
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
41:18:27
5600
  • 0
  • 0
  • 0
Turbo Charge [ 48600 / 48600 ] Overdrive [ 77900 / 97200 ]
晋愍帝
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:05:13
25200
  • 0
  • 0
  • 0
Snipe Attack [ 2350 / 32400 ] Super Snipe [ 2350 / 64800 ]
宋少帝
No day-to-day abilities.
47:23:43
266100
  • 0
  • 0
  • 0
POWER
宋钦宗
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
46:01:31
135900
  • 0
  • 0
  • 0
SUPER
唐景宗
No day-to-day abilities.
45:18:46
304000
  • 0
  • 0
  • 0
Hyper Repair [ 11800 / 37800 ] Hyper Upgrade [ 11800 / 75600 ]
元顺帝
No day-to-day abilities.
21:05:20
27900
  • 0
  • 0
  • 0
POWER
明思宗
No day-to-day abilities.
18:17:09
10800
  • 0
  • 0
  • 0
POWER
清废帝
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:00:29
2300
  • 0
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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