Day 32 - Turn: 08d 04h 32m - Total: 14d 13h 29m
Game Started: 02/27/2024 - Last Updated: 12/11/2025 - Fantasia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
viltsu
No day-to-day abilities.
68:10:27
0
  • 16
    Unit-count sprite
    x 6
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    x 3
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    x 3
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    x 1
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    x 2
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    x 1
  • 100500
  • 42000
    0/?
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SUPER
Luna Leka
Units (even air units) gain +10% attack power on plains.
14:26:00
6200
  • 48
    Unit-count sprite
    x 14
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    x 4
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    x 4
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    x 10
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    x 3
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    x 4
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    x 2
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    x 1
  • 356700
  • 50000
    0/?
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Beat Down [ 22650 / 48600 ] Block Rock [ 22650 / 97200 ]
Excidium
Units (even air units) gain +10% attack power on plains.
42:10:07
900
  • 0
  • 0
  • 0
    0/?
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Beat Down [ 5500 / 37800 ] Block Rock [ 5500 / 75600 ]
Meta Rexy
Units (even air units) gain +10% attack power on plains.
71:01:58
67500
  • 0
  • 0
  • 0
    0/?
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Beat Down [ 28650 / 37800 ] Block Rock [ 28650 / 75600 ]
Cvest501
Units (even air units) gain +10% attack power on plains.
76:04:10
19800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Beat Down [ 30700 / 48600 ] Block Rock [ 30700 / 97200 ]
Eagle852
Units (even air units) gain +10% attack power on plains.
10:11:09
500
  • 0
  • 0
  • 0
    0/?
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Beat Down [ 0 / 54000 ] Block Rock [ 0 / 108000 ]
clord666
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
91:17:09
22500
  • 85
    Unit-count sprite
    x 26
    Unit-count sprite
    x 14
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    x 13
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    x 3
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    x 6
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    x 7
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    x 2
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    x 9
    Unit-count sprite
    x 5
  • 851400
  • 86000
    0/?
    0/?
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SUPER
SonjaTheSuperior
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:13:28
38400
  • 40
    Unit-count sprite
    x 21
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    x 5
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    x 5
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    x 4
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    x 1
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    x 1
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    x 2
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    x 1
  • 0
  • 32000
    0/?
    0/?
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
defmoose
Units (even air units) gain +10% attack power on plains.
15:21:11
1500
  • 22
    Unit-count sprite
    x 8
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
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    x 1
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    x 1
  • 179200
  • 18000
    0/?
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POWER
Gunfighter
No day-to-day abilities.
86:22:33
83100
  • 16
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    x 1
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    x 4
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    x 2
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    x 8
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    x 1
  • 113900
  • 20000
    0/?
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Sideslip [ 28800 / 28800 ] Sidewinder [ 47150 / 72000 ]
Caballonegro
No day-to-day abilities.
29:05:33
44400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Joly
Units (even air units) gain +10% attack power on plains.
38:17:00
21600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 18000 / 37800 ] Block Rock [ 18000 / 75600 ]
Fruitigal
Units (even air units) gain +10% attack power on plains.
77:18:01
13300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Beat Down [ 18150 / 64800 ] Block Rock [ 18150 / 129600 ]
ryusukesun
Units gain +30% attack, but lose -20% defense.
65:10:25
18200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Knuckleduster [ 400 / 43200 ] Haymaker [ 400 / 86400 ]
Corporal Hawk
No day-to-day abilities.
39:22:33
24000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 18000 / 18000 ] Sidewinder [ 28700 / 45000 ]
dysphorier
No day-to-day abilities.
03:00:47
16500
  • 25
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    x 6
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    x 12
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    x 1
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    x 3
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    x 2
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    x 1
  • 238500
  • 18000
    0/?
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Sideslip [ 12850 / 36000 ] Sidewinder [ 12850 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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