Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/21/2024 - Last Updated: 09/02/2024 - The Lost Age
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BoldGiraffe
No day-to-day abilities.
07:17:31
39250
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Player team
SUPER
rev_at_war
Luck on attacks is +0 to +19%.
21:19:31
16350
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Player team
POWER
AceVanCleef
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:14:30
26350
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Player team
POWER
Chociloni
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:12:12
24800
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Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 61300 / 88200 ]
quacktagon
No day-to-day abilities.
02:20:05
28300
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Player team
Hyper Repair [ 26700 / 27000 ] Hyper Upgrade [ 26700 / 54000 ]
Raedel
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
521450
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Player team
Tsunami [ 79200 / 79200 ] Typhoon [ 113700 / 138600 ]
Christiaan1
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:10:25
2850
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Player team
SUPER
Alchemister
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:00:40
5800
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Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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