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Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/26/2024 - Last Updated: 05/16/2024 - Wheel of Fortune
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
Flambe
Units gain +10% attack. Units gain +10% attack.
15:23:08
2550900
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Black Wave [ 55850 / 63000 ] Black Storm [ 55850 / 113400 ]
Black Wave [ 10000 / 72000 ] Black Storm [ 10000 / 129600 ]
lanthir_lamath
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:03:07
3351100
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Morale Boost [ 42080 / 50400 ] Samurai Spirit [ 42080 / 88200 ]
Copter Command [ 28800 / 28800 ] Airborne Assault [ 30070 / 86400 ]
QuietProfesional
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
16:07:24
2552020
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SUPER
Black Wave [ 46675 / 54000 ] Black Storm [ 46675 / 97200 ]
polarthole
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:00:32
10452200
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Double Time [ 59400 / 59400 ] Victory March [ 158400 / 158400 ]
Copter Command [ 43200 / 43200 ] Airborne Assault [ 55970 / 129600 ]
ZorroRoss
Units cost +20% more to build, but gain +30% attack and defense. Units cost +20% more to build, but gain +30% attack and defense.
18:22:29
2286600
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Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 58575 / 75600 ]
Floortje
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:22:55
13309780
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Morale Boost [ 93600 / 93600 ] Samurai Spirit [ 128880 / 163800 ]
Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
TheManWithBeans
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24:04:12
4625500
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SUPER
Meteor Strike [ 78070 / 86400 ] Meteor Strike II [ 78070 / 144000 ]
zielinskigr
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:08:43
8245400
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 79440 / 126000 ]
Copter Command [ 39600 / 39600 ] Airborne Assault [ 104800 / 118800 ]
TinyBomby
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:16:11
1348240
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 51520 / 63000 ]
Tower Shield [ 25760 / 27000 ] Tower of Power [ 25760 / 54000 ]
einsama
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
5509080
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Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Jafscim
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:20:04
2290420
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 56925 / 75600 ]
Copter Command [ 17560 / 25200 ] Airborne Assault [ 17560 / 75600 ]
Dubbz1
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:20:39
8980060
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Morale Boost [ 100800 / 100800 ] Samurai Spirit [ 176400 / 176400 ]
Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
Chemical_Infantry
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:10:05
1206880
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Morale Boost [ 30660 / 36000 ] Samurai Spirit [ 30660 / 63000 ]
Double Time [ 15330 / 27000 ] Victory March [ 15330 / 72000 ]
ssorgatem
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:18:49
2443000
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POWER
Double Time [ 19200 / 32400 ] Victory March [ 19200 / 86400 ]
Uchin
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
12:10:02
1970160
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Morale Boost [ 25125 / 43200 ] Samurai Spirit [ 25125 / 75600 ]
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Big_Daddy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:21:39
8832800
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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