16p Montreal (Fog/FFA) B
Day 54 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2024 - Last Updated: 01/14/2025 - Montreal
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
OgItsKnucks
No day-to-day abilities.
02:08:04
111700
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
ErwinJRommel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:04:04
99900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 81000 / 81000 ] Overdrive [ 159850 / 162000 ]
Amit8989
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:08:35
141200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 0 / 48600 ] Lightning Strike [ 0 / 145800 ]
Restart64
Luck on attacks is +0 to +19%.
10:18:52
21000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
ZorroRoss
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:15:09
22300
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Tex227
Luck on attacks is +0 to +19%.
01:02:21
32600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
EA250_1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:00:15
225200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
pizzapie4eva
No day-to-day abilities.
01:06:02
94200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Jaklyman
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
29:17:30
20000
  • 0
    Units in vision only
  • 0
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POWER
TheDeanfault
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:21:17
6000
  • 0
    Units in vision only
  • 0
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
einsama
Luck on attacks is +0 to +19%.
32:01:05
184700
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Star [ 0 / 70200 ] Lady Luck [ 0 / 140400 ]
QuietProfesional
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:03:24
3817300
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    Units in vision only
  • 0
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SUPER
zielinskigr
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:16:29
100
  • 0
    Units in vision only
  • 0
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Lightning Drive [ 20650 / 27000 ] Lightning Strike [ 20650 / 81000 ]
Dipshit 33
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:16:23
8700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 81000 / 81000 ] Lightning Strike [ 243000 / 243000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:14:55
62100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
FingersofFury
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
437600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Max Force [ 81000 / 81000 ] Max Blast [ 162000 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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