STD T1 FFA
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2024 - Last Updated: 07/14/2024 - The Social Network
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SIMΩMEGA
Units gain +10% attack and +10% defense.
02:16:34
40800
  • 0
  • 0
  • 0
None [ 81400 / 108000 ] Ex Machina [ 81400 / 108000 ]
PhantomNinja
Units gain +10% attack and +10% defense.
17:09:58
1500
  • 0
  • 0
  • 0
None [ 58050 / 90000 ] Ex Machina [ 58050 / 90000 ]
QuietProfesional
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
99300
  • 0
  • 0
  • 0
Double Time [ 18600 / 81000 ] Victory March [ 18600 / 216000 ]
Egeon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:14:07
2300
  • 0
  • 0
  • 0
Lightning Drive [ 63150 / 70200 ] Lightning Strike [ 63150 / 210600 ]
Subtracter
Luck on attacks is -9% to +24%.
13:19:26
400
  • 0
  • 0
  • 0
POWER
Chociloni
Units gain +10% attack and +10% defense.
03:21:25
32800
  • 0
  • 0
  • 0
SUPER
HAP
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:14:28
8000
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Fighterofflames
Units repair +1 additional HP (note: liable for costs).
21:04:36
30200
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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