STD T0 FFA
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/26/2024 - Last Updated: 05/05/2024 - Air Saga 9p
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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PhantomNinja
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:09:47
2400
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SUPER
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
445076
  • 0
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POWER
SIMΩMEGA
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:08:29
61600
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Urban Blight [ 31400 / 70200 ] High Society [ 31400 / 140400 ]
BlondeJamesDeen
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:19:26
42800
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 27100 / 81000 ]
QuietProfesional
Units gain +10% attack.
15:13:37
1000
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SUPER
Rock Golem
No day-to-day abilities.
17:22:54
46900
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Hyper Repair [ 9850 / 32400 ] Hyper Upgrade [ 9850 / 64800 ]
Dubbz1
Units cost +20% more to build, but gain +30% attack and defense.
35:06:07
17680
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POWER
ZorroRoss
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28:04:51
10400
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Flambe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:19:00
11360
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Gold Rush [ 5940 / 18000 ] Power of Money [ 5940 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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