STD T1 FFA
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/26/2024 - Last Updated: 05/29/2024 - Tournament of Trials
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SIMΩMEGA
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:08:14
15000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Rock Golem
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:10:20
2100
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
PhantomNinja
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:05:11
8500
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 39712 / 54000 ]
AeroDalton
Units gain +10% attack.
13:04:19
17100
  • 0
  • 0
  • 0
Black Wave [ 38768 / 45000 ] Black Storm [ 38768 / 81000 ]
ZorroRoss
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
73100
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
BlondeJamesDeen
No day-to-day abilities.
07:15:27
9000
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
tubes2
Unaffected by snow, but rain affects him the same as snow would for others.
04:04:39
9600
  • 0
  • 0
  • 0
Blizzard [ 7314 / 27000 ] Winter Fury [ 7314 / 63000 ]
Revier
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:14:55
12000
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 72350 / 86400 ]
Uchin
Units gain +10% attack.
12:00:06
9300
  • 0
  • 0
  • 0
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
The_Batman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:04:26
12500
  • 0
  • 0
  • 0
Urban Blight [ 7050 / 37800 ] High Society [ 7050 / 75600 ]
Fighterofflames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:13:57
7800
  • 0
  • 0
  • 0
Urban Blight [ 5950 / 37800 ] High Society [ 5950 / 75600 ]
Az1mute
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:13:39
7800
  • 0
  • 0
  • 0
POWER
Chemical_Infantry
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:12:16
12000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
BeatCrazed
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:16:52
15100
  • 0
  • 0
  • 0
Market Crash [ 11250 / 21600 ] War Bonds [ 11250 / 64800 ]
OgItsKnucks
Units gain +10% attack and +10% defense.
08:23:44
24400
  • 0
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Lominoth1
Unaffected by snow, but rain affects him the same as snow would for others.
12:10:47
11400
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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