Monkeys in a zoo
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/27/2024 - Last Updated: 11/10/2024 - The Zoo
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ZorroRoss
Units (even air units) gain +10% attack power on plains.
23:11:01
5100
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
azfake
No day-to-day abilities.
17:08:40
8400
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 21600 / 21600 ] Sidewinder [ 26500 / 54000 ]
phillywc
No day-to-day abilities.
13:00:56
8400
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 33450 / 54000 ]
Cassare
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:19:20
2600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 68950 / 79200 ] Prime Tactics [ 68950 / 138600 ]
Floortje
Units (even air units) gain +10% attack power on plains.
08:21:50
24600
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 59400 / 59400 ] Block Rock [ 88250 / 118800 ]
Hodor28
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:10:05
175800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 64800 ] Prime Tactics [ 0 / 113400 ]
floragreene
No day-to-day abilities.
19:08:55
5800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
seixybeast
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:02:06
2900
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 32400 / 32400 ] Max Blast [ 62350 / 64800 ]
QuietProfesional
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:13:49
41900
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 100800 / 100800 ]
Gaagaagiins
Units gain +30% attack, but lose -20% defense.
00:00:00
46400
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 48600 / 48600 ] Haymaker [ 88650 / 97200 ]
Clock150
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:20:57
17500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 14600 / 79200 ] Prime Tactics [ 14600 / 138600 ]
anerectpenis
Units (even air units) gain +10% attack power on plains.
22:04:07
800
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 38750 / 54000 ]
tubes2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:10:24
9000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
satvee
Units (even air units) gain +10% attack power on plains.
09:09:31
18000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
senorbulldoza
No day-to-day abilities.
16:07:53
12800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Fighterofflames
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:02:39
35200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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