Rabbit has the gun
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/03/2024 - Last Updated: 12/22/2024 - Immigration Race X
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RedWalrus92 RedWalrus92
Units (even air units) gain +10% attack power on plains.
157:20:06
39800
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Zö Zö
Luck on attacks is -9% to +24%.
29:13:10
21000
POWER
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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kyatgyi kyatgyi
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
56:01:42
20500
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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coolguy5000 coolguy5000
Units (even air units) gain +10% attack power on plains.
114:15:24
3100
Beat Down [ 41950 / 43200 ] Block Rock [ 41950 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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OMGWTFBBQCREW OMGWTFBBQCREW
No day-to-day abilities.
169:01:18
100700
Sideslip [ 25200 / 25200 ] Sidewinder [ 63000 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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einsama einsama
Units (even air units) gain +10% attack power on plains.
148:21:19
25300
Beat Down [ 43200 / 43200 ] Block Rock [ 86400 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Argusdubbs Argusdubbs
Units (even air units) gain +10% attack power on plains.
150:14:58
52300
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Stealer Stealer
Units gain +30% attack, but lose -20% defense.
156:20:31
29800
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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pic8u7 pic8u7
Units (even air units) gain +10% attack power on plains.
52:17:40
4800
Beat Down [ 27000 / 27000 ] Block Rock [ 41700 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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ShiningForce4 ShiningForce4
Units (even air units) gain +10% attack power on plains.
119:23:07
0
Beat Down [ 10550 / 32400 ] Block Rock [ 10550 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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link314 link314
Units gain +30% attack, but lose -20% defense.
168:15:48
36200
Knuckleduster [ 32400 / 32400 ] Haymaker [ 63200 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Hihotimber Hihotimber
No day-to-day abilities.
00:00:00
41100
Sideslip [ 0 / 21600 ] Sidewinder [ 0 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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