Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 09/02/2009 - Last Updated: 12/01/2009 - ~Robocop~ Whats the Plan Man
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
janospeed
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19000
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Player team
Snipe Attack [ 1500 / 27000 ] Super Snipe [ 1500 / 81000 ]
WelshRepublic
No day-to-day abilities.
2300
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Player team
Hyper Repair [ 5095 / 27000 ] Hyper Upgrade [ 5095 / 81000 ]
Reylly
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24100
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 81000 ]
Robocop
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
50300
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Player team
Tsunami [ 11775 / 27000 ] Typhoon [ 11775 / 81000 ]
Letos
Units gain +10% attack.
32800
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Player team
Black Wave [ 7410 / 27000 ] Black Storm [ 7410 / 81000 ]
alsovi2
Luck on attacks is +0 to +19%.
24000
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Player team
Lucky Star [ 3000 / 27000 ] Lady Luck [ 3000 / 81000 ]
gulne
Units (even air units) gain +10% attack power on plains.
43800
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Player team
Beat Down [ 14000 / 27000 ] Block Rock [ 14000 / 81000 ]
kookysooky
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14000
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Player team
Snipe Attack [ 2000 / 27000 ] Super Snipe [ 2000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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