Creed
Day 30 - Boot: 00d 00h 00m - AET:
Game Started: 09/08/2009 - Last Updated: 01/15/2010 - Another World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SirCliffordDigby
Units (even air units) gain +10% attack power on plains.
27900
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 27924.1 / 81000 ]
WelshRepublic
Units cost +20% more to build, but gain +30% attack and defense.
29360
  • 0
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 72180 / 81000 ]
Letos
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7960
  • 0
  • 0
  • 0
Gold Rush [ 3764.5 / 27000 ] Power of Money [ 3764.5 / 81000 ]
MilkSlirper1
Units gain +10% attack.
9000
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
SuperAl1
Units gain +10% attack.
34000
  • 0
  • 0
  • 0
SUPER
janospeed
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
9800
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
r0x0rz16
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Reylly
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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