final front 1 vs 4
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/08/2024 - Last Updated: 03/16/2024 - 4 v 1 Final Front
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
lxsilva188
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
14:20:42
4500
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Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 75600 / 75600 ]
Blizzard [ 0 / 37800 ] Winter Fury [ 0 / 88200 ]
kozachi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
12:13:33
346200
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Player team
POWER
Hyper Repair [ 20285 / 27000 ] Hyper Upgrade [ 20285 / 54000 ]
Briarios
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units repair +1 additional HP (note: liable for costs).
13:08:16
29600
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Lucky Lass [ 0 / 37800 ] Covering Fire [ 0 / 75600 ]
Guillem
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost +20% more to build, but gain +30% attack and defense.
13:00:45
2000
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Player team
SUPER
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 63230 / 75600 ]
rip2g
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
84250
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    Units in vision only
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Player team
Turbo Charge [ 0 / 43200 ] Overdrive [ 0 / 86400 ]
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 74440 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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