Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/12/2024 - Last Updated: 07/01/2024 - dark citadel
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:02:06
922500
  • 0
  • 0
  • 0
SUPER
Mex64
No day-to-day abilities.
03:01:58
126900
  • 0
  • 0
  • 0
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
LeCrazyZXL
Units (even air units) gain +10% attack power on roads.
01:11:54
39800
  • 0
  • 0
  • 0
Forced March [ 1300 / 27000 ] Trail of Woe [ 1300 / 45000 ]
Morbius
Units (even air units) gain +10% attack power on roads.
15:01:29
56400
  • 0
  • 0
  • 0
Forced March [ 37800 / 37800 ] Trail of Woe [ 63000 / 63000 ]
lordoftheroaches
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:16:23
202300
  • 0
  • 0
  • 0
Terrain Tactics [ 93600 / 93600 ] Prime Tactics [ 111400 / 163800 ]
HAP
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:19:13
106600
  • 0
  • 0
  • 0
Terrain Tactics [ 50900 / 64800 ] Prime Tactics [ 50900 / 113400 ]
AliceFalls
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
684300
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 79200 ] Prime Tactics [ 0 / 138600 ]
rip2g
No day-to-day abilities.
15:21:04
186100
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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