Day 61 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/10/2024 - Last Updated: 02/04/2025 - Warp Island Frenzy
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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joeiac1000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:22:33
18500
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Double Time [ 15450 / 27000 ] Victory March [ 15450 / 72000 ]
lemonw100
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
212300
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SUPER
Exemplar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:16:07
9100
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Double Time [ 38300 / 43200 ] Victory March [ 38300 / 115200 ]
Dubbz1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:18:56
45600
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Bob12345678
Luck on attacks is -9% to +24%.
03:07:38
4000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Jimbox18
Units (even air units) gain +10% attack power on roads.
02:18:45
20700
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Forced March [ 15100 / 27000 ] Trail of Woe [ 15100 / 45000 ]
Briarios
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
37:05:06
34300
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Tower Shield [ 44625 / 54000 ] Tower of Power [ 44625 / 108000 ]
azfake
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:20:02
13000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Amit8989
No day-to-day abilities.
26:04:36
12400
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Hyper Repair [ 33400 / 37800 ] Hyper Upgrade [ 33400 / 75600 ]
gostop1423
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:12:34
9800
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Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Larkohiya
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:02:51
155300
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Tower Shield [ 81000 / 81000 ] Tower of Power [ 119350 / 162000 ]
jeveasy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:06:08
37400
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Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
AWsprout
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:20:36
17900
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Gaagaagiins
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
24:12:44
12200
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Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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