FOG AND SORROW
Day 58 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/09/2024 - Last Updated: 12/02/2024 - Warp Island Frenzy
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
anon35
No day-to-day abilities.
02:00:21
27000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 2700 / 27000 ] Hyper Upgrade [ 2700 / 54000 ]
MWB
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:01:31
58300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Zö
No day-to-day abilities.
01:03:45
14800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 25500 / 27000 ] Hyper Upgrade [ 25500 / 54000 ]
Az1mute
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:23:26
18800
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Luna Leka
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
1938300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 67350 / 70200 ] Victory March [ 67350 / 187200 ]
Burningman
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:08:39
16300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 77550 / 86400 ]
Kubanacan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:23:45
6000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
midbomber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:17:36
97900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
thiskid258
Luck on attacks is -9% to +24%.
11:00:51
9000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 25850 / 27000 ] Barbaric Blow [ 25850 / 54000 ]
Briarios
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:03:22
21700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 21400 / 32400 ] Victory March [ 21400 / 86400 ]
Larkohiya
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
29:10:14
6050
  • 0
    Units in vision only
  • 0
  • 0
SUPER
nsx19881015
No day-to-day abilities.
08:00:00
5000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
PhamMan
Units gain +30% attack, but lose -20% defense.
08:10:27
8000
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 1200 / 27000 ] Haymaker [ 1200 / 54000 ]
Night Sun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:23:44
202000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 55175 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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