NPC Immigration FFA HF
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/10/2024 - Last Updated: 08/07/2024 - APC immigration
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mex64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:01:51
13400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 4000 / 27000 ] Victory March [ 4000 / 72000 ]
Spongeboss
Units cost +20% more to build, but gain +30% attack and defense.
29:23:00
4640
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:02:26
36000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 45440 / 72000 ]
gorkasuromi
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
68080
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
frartan1177
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:11:14
0
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
jeveasy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:18:28
13800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 39090 / 54000 ]
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:06:57
5400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Defeatjet
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:05:11
6400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 4720 / 21600 ] Airborne Assault [ 4720 / 64800 ]
Deadtired
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:11:11
8400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 17350 / 27000 ] Max Blast [ 17350 / 54000 ]
Capt. Eyeball
No day-to-day abilities.
08:17:16
0
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
pic8u7
Luck on attacks is +0 to +19%.
03:18:47
30300
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
thiskid258
No day-to-day abilities.
11:18:35
4200
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 34580 / 54000 ]
zielinskigr
Units cost +20% more to build, but gain +30% attack and defense.
29:06:02
2040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 42840 / 57600 ] Samurai Spirit [ 42840 / 100800 ]
Mynel
Units cost +20% more to build, but gain +30% attack and defense.
08:19:45
0
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
CalRadio
Units cost +20% more to build, but gain +30% attack and defense.
13:23:54
24000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 1260 / 36000 ] Samurai Spirit [ 1260 / 63000 ]
Jimbox18
Units cost +20% more to build, but gain +30% attack and defense.
02:02:16
19520
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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