Day 20 - Boot: 00d 00h 00m - AET:
Game Started: 09/07/2009 - Last Updated: 12/22/2009 - -four corners-
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ImmaPwnYouu
Units (even air units) gain +10% attack power on plains. Units repair +1 additional HP (note: liable for costs).
12000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Tequila
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
wertzu
Units repair +1 additional HP (note: liable for costs). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11100
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Player team
Lucky Lass [ 7591 / 27000 ] Covering Fire [ 7591 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Xephogas
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
11400
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Player team
Copter Command [ 6048 / 27000 ] Airborne Assault [ 6048 / 81000 ]
Morale Boost [ 3024 / 27000 ] Samurai Spirit [ 3024 / 81000 ]
General Stammerer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17800
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54280 / 81000 ]
FWD
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on plains.
13000
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 36147.5 / 81000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 81000 ]
janospeed
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unaffected by snow, but rain affects him the same as snow would for others.
15000
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Player team
Double Time [ 610 / 27000 ] Victory March [ 610 / 81000 ]
Blizzard [ 235 / 27000 ] Winter Fury [ 235 / 81000 ]
CAG
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
22000
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
YellowS
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
79600
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Player team
Morale Boost [ 16176.3 / 27000 ] Samurai Spirit [ 16176.3 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 57558 / 81000 ]
Robocop
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
24000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
WelshRepublic
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
69580
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 58279.7 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 59310 / 81000 ]
Usthepeople
Units repair +1 additional HP (note: liable for costs). No day-to-day abilities.
10000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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