2v2
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/10/2024 - Last Updated: 04/11/2024 - End of Entropy [2 v 2]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Squidmanhero Squidmanhero
Units gain +10% attack.
00:00:00
50100
Black Wave [ 38550 / 63000 ] Black Storm [ 38550 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 87000
  • 28000
    0/?
    0/?
    0/?
    0/?
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Player team
Zylito Zylito
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:11:25
8900
Snipe Attack [ 31250 / 32400 ] Super Snipe [ 31250 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 23
    Unit-count sprite
    x 6
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 124500
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
PDawg954 PDawg954
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:03:25
1200
Copter Command [ 28800 / 28800 ] Airborne Assault [ 48500 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 37
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 16
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 148600
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Valior Valior
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:01:53
34200
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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