Big bang Europe
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/13/2024 - Last Updated: 06/13/2024 - Evropa
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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sanguinepenguin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:19:32
1400
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    Units in vision only
  • 0
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POWER
Joey.Buttafuoco
Units cost is reduced to 90% (10% cheaper).
48:11:18
3290
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    Units in vision only
  • 0
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Barter [ 81000 / 81000 ] Merchant Union [ 135000 / 135000 ]
JGM3
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:04:12
56100
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    Units in vision only
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Meteor Strike [ 97200 / 97200 ] Meteor Strike II [ 110705 / 162000 ]
HAP
Units cost is reduced to 90% (10% cheaper).
37:04:59
50570
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Barter [ 45615 / 59400 ] Merchant Union [ 45615 / 99000 ]
czmilan
Units cost +20% more to build, but gain +30% attack and defense.
07:17:41
20160
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Morale Boost [ 17900 / 36000 ] Samurai Spirit [ 17900 / 63000 ]
Tex227
Units cost is reduced to 90% (10% cheaper).
01:09:11
15450
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
thundercat1928
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
10000
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    Units in vision only
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
thelast
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:19:11
25920
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    Units in vision only
  • 0
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Gold Rush [ 15535 / 18000 ] Power of Money [ 15535 / 54000 ]
xrumblingcdsx
Units cost is reduced to 90% (10% cheaper).
00:00:00
7245
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    Units in vision only
  • 0
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Barter [ 73305 / 81000 ] Merchant Union [ 73305 / 135000 ]
Unepetitefleur
Units cost is reduced to 90% (10% cheaper).
04:07:56
41620
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    Units in vision only
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Barter [ 37800 / 37800 ] Merchant Union [ 46027.5 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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