Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/14/2024 - Last Updated: 07/30/2024 - ! Constant Concentration (7v1 Beta)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BoldGiraffe
Units (even air units) gain +10% attack power on plains.
44:10:26
1400
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Player team
Beat Down [ 54000 / 54000 ] Block Rock [ 66475 / 108000 ]
Cing
No day-to-day abilities.
57:13:44
55200
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Player team
Sideslip [ 3475 / 39600 ] Sidewinder [ 3475 / 99000 ]
Green Apple
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:21:17
16200
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Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 33550 / 64800 ]
Rafmagn
Units gain +30% attack, but lose -20% defense.
41:01:36
2500
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Player team
Knuckleduster [ 40300 / 54000 ] Haymaker [ 40300 / 108000 ]
anon35
Luck on attacks is -9% to +24%.
00:00:00
67050
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Player team
Brute Force [ 58850 / 81000 ] Barbaric Blow [ 58850 / 162000 ]
Mynel
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:12:00
7000
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Player team
Enhanced Vision [ 9000 / 27000 ] Counter Break [ 9000 / 45000 ]
Paragon1
No day-to-day abilities.
44:09:30
8100
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Player team
POWER
Briarios
Units (even air units) gain +10% attack power on plains.
53:15:14
3500
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Player team
Beat Down [ 54000 / 54000 ] Block Rock [ 108000 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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