Boss fight
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/15/2024 - Last Updated: 04/10/2024 - 1bossplayer vs 4players
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Gl1tchycat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:01:06
41990
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
NebulaFox
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:01:19
20600
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    Units in vision only
  • 0
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Player team
Gold Rush [ 320 / 18000 ] Power of Money [ 320 / 54000 ]
Deathraven13
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
29150
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    Units in vision only
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Player team
Gold Rush [ 39985 / 46800 ] Power of Money [ 39985 / 140400 ]
ShiningForce4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:13:30
22100
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    Units in vision only
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Player team
Snipe Attack [ 14800 / 37800 ] Super Snipe [ 14800 / 75600 ]
Luu
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
26:13:55
5500
  • 0
    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 20950 / 108000 ] Meteor Strike II [ 20950 / 180000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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