FinishedbyChristmas
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/19/2024 - Last Updated: 06/10/2024 - .Pipe Seam Nothing, Non-Bullying Edition
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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1st_walker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:02:12
46500
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 14100 / 37800 ] Super Snipe [ 14100 / 75600 ]
clonetrooper674
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:23:52
4000
  • 0
    Units in vision only
  • 0
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
melly
Units cost +20% more to build, but gain +30% attack and defense.
18:13:56
19840
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  • 0
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    0/?
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 54020 / 88200 ]
DualStroke
Luck on attacks is +0 to +19%.
09:08:44
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Megawrench
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:07:44
10000
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 23400 / 27000 ] Super Snipe [ 23400 / 54000 ]
patchouli_knowledge
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:03:15
9800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 2500 / 27000 ] Super Snipe [ 2500 / 54000 ]
ErwinJRommel
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:20:02
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
NoSkillsHere
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
EinsteinsErbe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
32:06:52
3500
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    Units in vision only
  • 0
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Tower Shield [ 9650 / 70200 ] Tower of Power [ 9650 / 140400 ]
MWB
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
148500
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    Units in vision only
  • 0
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Tower Shield [ 53600 / 54000 ] Tower of Power [ 53600 / 108000 ]
Ferret_Lottery
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:15:53
22200
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    Units in vision only
  • 0
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
anerectpenis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:19:49
5400
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    Units in vision only
  • 0
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Snipe Attack [ 5900 / 27000 ] Super Snipe [ 5900 / 54000 ]
pic8u7
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:23:47
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
STALKERpl
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:21:31
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Old Spice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:13:06
230800
  • 0
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  • 0
  • 0
    0/?
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Burningman
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
32:10:35
47900
  • 0
    Units in vision only
  • 0
  • 0
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Tower Shield [ 2400 / 48600 ] Tower of Power [ 2400 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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