Bodger Loves
Day 20 - Boot: 00d 00h 00m - AET:
Game Started: 09/18/2009 - Last Updated: 04/10/2010 - Noughts and Crosshairs
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
maxblast
Units cost is reduced to 90% (10% cheaper).
5500
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
khdou
Units cost +20% more to build, but gain +30% attack and defense.
65500
  • 0
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  • 0
    0/?
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 90720 / 81000 ]
Lel0uch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15400
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 64800 / 81000 ]
Solority
Units cost is reduced to 90% (10% cheaper).
124840
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Barter [ 27000 / 27000 ] Merchant Union [ 77760 / 81000 ]
bhhophho
Units gain +10% attack.
22000
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 37223.6 / 81000 ]
waylonman
Units cost +20% more to build, but gain +30% attack and defense.
20840
  • 0
  • 0
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 50574 / 81000 ]
cwdou
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
57300
  • 0
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 38402.6 / 81000 ]
SirCliffordDigby
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15300
  • 0
  • 0
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    0/?
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Turbo Charge [ 20801.5 / 27000 ] Overdrive [ 20801.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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