2 Vs 2 Vs 2 Vs 2
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/22/2024 - Last Updated: 09/09/2024 - Center Conflict 1.1
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ErwinJRommel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:05:46
36300
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
chenjiachao18@qq.c…
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:16:43
12000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Kekit
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:07:16
72700
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
BJ Dart
Unaffected by snow, but rain affects him the same as snow would for others.
23:17:47
33000
  • 0
  • 0
  • 0
Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 74500 / 100800 ]
Briarios
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
126150
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 42650 / 64800 ]
BoldGiraffe
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:21:38
34550
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 55925 / 75600 ] Meteor Strike II [ 55925 / 126000 ]
Ironbasilisk
Units gain +10% attack and +10% defense.
39:15:14
25950
  • 0
  • 0
  • 0
Player team
None [ 0 / 144000 ] Ex Machina [ 0 / 144000 ]
MastaJiggyWiggy
Units gain +10% attack.
06:18:03
186600
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 90000 ] Black Storm [ 0 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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