WW3 low-birth rate
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/21/2024 - Last Updated: 06/11/2024 - The World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JIPS
Units cost +20% more to build, but gain +30% attack and defense.
32:05:53
189200
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    Units in vision only
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Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 96480 / 113400 ]
el_mero_mero
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:08:20
18565
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    Units in vision only
  • 0
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Player team
Gold Rush [ 35800 / 36000 ] Power of Money [ 35800 / 108000 ]
HAP
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37:11:54
16250
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 85390 / 86400 ]
Briarios
Units cost +20% more to build, but gain +30% attack and defense.
41:22:48
24100
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    Units in vision only
  • 0
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Player team
Morale Boost [ 41515 / 64800 ] Samurai Spirit [ 41515 / 113400 ]
einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
42:14:21
120929
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  • 0
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Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 54250 / 162000 ]
M0ns00n
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:17:10
9550
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 24890 / 75600 ] Meteor Strike II [ 24890 / 126000 ]
CaptainBaron
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
40:01:40
22600
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    Units in vision only
  • 0
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Player team
POWER
Ironbasilisk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
99747
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    Units in vision only
  • 0
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Player team
Gold Rush [ 18530 / 54000 ] Power of Money [ 18530 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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