Battke Royal
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/27/2024 - Last Updated: 08/12/2024 - 48 fronts
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thiskid258
No day-to-day abilities.
09:05:48
12000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
CaptainBaron
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:05:27
39300
  • 0
  • 0
  • 0
POWER
Zeracnos
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:13:56
54700
  • 0
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Frankis89
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:18:38
179200
  • 0
  • 0
  • 0
Urban Blight [ 43200 / 43200 ] High Society [ 86400 / 86400 ]
Clean
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
227150
  • 0
  • 0
  • 0
Urban Blight [ 43200 / 43200 ] High Society [ 86400 / 86400 ]
Doc.Volteer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:14:13
27700
  • 0
  • 0
  • 0
Urban Blight [ 37800 / 37800 ] High Society [ 47100 / 75600 ]
BoldGiraffe
No day-to-day abilities.
09:15:52
29400
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Deadtired
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:16:10
39100
  • 0
  • 0
  • 0
Urban Blight [ 16300 / 32400 ] High Society [ 16300 / 64800 ]
0metal
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:22:35
12000
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Valdo182
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:20:34
32100
  • 0
  • 0
  • 0
Double Time [ 11500 / 32400 ] Victory March [ 11500 / 86400 ]
Mex64
No day-to-day abilities.
06:19:27
18300
  • 0
  • 0
  • 0
Hyper Repair [ 8100 / 27000 ] Hyper Upgrade [ 8100 / 54000 ]
Gaagaagiins
No day-to-day abilities.
12:23:13
23100
  • 0
  • 0
  • 0
Hyper Repair [ 10750 / 32400 ] Hyper Upgrade [ 10750 / 64800 ]
Gorthon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:22:13
15700
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 43450 / 54000 ]
einsama
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:15:52
40800
  • 0
  • 0
  • 0
POWER
Z3K
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:18:32
20600
  • 0
  • 0
  • 0
Urban Blight [ 23850 / 27000 ] High Society [ 23850 / 54000 ]
Clock150
Unaffected by snow, but rain affects him the same as snow would for others.
10:19:56
56000
  • 0
  • 0
  • 0
Blizzard [ 37800 / 37800 ] Winter Fury [ 88200 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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