Computer
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 09/24/2009 - Last Updated: 01/19/2010 - computerboard
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Mael
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25600
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Varker
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
27600
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Mr_Blunted
Units gain +30% attack, but lose -20% defense. Unaffected by snow, but rain affects him the same as snow would for others.
8000
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Luthskywalker
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
17000
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Player team
Meteor Strike [ 4200 / 27000 ] Meteor Strike II [ 4200 / 81000 ]
Hyper Repair [ 2100 / 27000 ] Hyper Upgrade [ 2100 / 81000 ]
Reylly
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29000
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Player team
Tower Shield [ 2100 / 27000 ] Tower of Power [ 2100 / 81000 ]
Double Time [ 1050 / 27000 ] Victory March [ 1050 / 81000 ]
Oufz0r
Units (even air units) gain +10% attack power on plains. Luck on attacks is -9% to +24%.
17000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
yarediscool
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
13000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
crisco44
No day-to-day abilities. No day-to-day abilities.
22000
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Falconewing
Units cost is reduced to 90% (10% cheaper). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
23200
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
SirCliffordDigby
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units repair +1 additional HP (note: liable for costs).
22000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
wertzu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
3000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
waylonman
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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