Twinsanity Chess mk2
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/26/2024 - Last Updated: 10/17/2024 - chess
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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CaptainBaron
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
165:20:30
2830010
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Player team
Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Big_Daddy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
82:23:54
1854840
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 24355 / 64800 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 46205 / 54000 ]
ChaosCommander
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
175:02:39
3777400
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Player team
Meteor Strike [ 15222.5 / 64800 ] Meteor Strike II [ 15222.5 / 108000 ]
Urban Blight [ 22705 / 32400 ] High Society [ 22705 / 64800 ]
Mex64
Units cost is reduced to 90% (10% cheaper). Units cost is reduced to 90% (10% cheaper).
00:00:00
3121850
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Player team
Barter [ 7072.5 / 48600 ] Merchant Union [ 7072.5 / 81000 ]
Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
BJ Dart
Units cost is reduced to 90% (10% cheaper). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
175:21:32
3628360
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Player team
Barter [ 12525 / 37800 ] Merchant Union [ 12525 / 63000 ]
Urban Blight [ 17270 / 43200 ] High Society [ 17270 / 86400 ]
againofsoul
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
41:05:06
836000
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 37210 / 54000 ]
Gl1tchycat
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
159:13:03
4773100
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Player team
Barter [ 23050 / 32400 ] Merchant Union [ 23050 / 54000 ]
Copter Command [ 1425 / 21600 ] Airborne Assault [ 1425 / 64800 ]
anerectpenis
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:23:58
608000
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 20000 / 54000 ]
Copter Command [ 10000 / 18000 ] Airborne Assault [ 10000 / 54000 ]
lemonade_iced
Units gain +10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
146:02:47
3102800
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Player team
Black Wave [ 17600 / 54000 ] Black Storm [ 17600 / 97200 ]
Gold Rush [ 13300 / 21600 ] Power of Money [ 13300 / 64800 ]
melly
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
122:19:05
3323840
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Player team
Gold Rush [ 4750 / 21600 ] Power of Money [ 4750 / 64800 ]
Copter Command [ 14382.5 / 25200 ] Airborne Assault [ 14382.5 / 75600 ]
AceRPT
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
181:16:53
4463920
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Player team
Urban Blight [ 1530 / 43200 ] High Society [ 1530 / 86400 ]
Barter [ 2970 / 37800 ] Merchant Union [ 2970 / 63000 ]
Garbage_Disposal
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:00:00
304000
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
StellarHamster
Units gain +10% attack. Units gain +10% attack.
123:15:02
2736000
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
pastiche
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
27:23:06
608000
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Deadtired
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
139:08:11
3181800
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Player team
Black Wave [ 12930 / 45000 ] Black Storm [ 12930 / 81000 ]
Lightning Drive [ 6465 / 27000 ] Lightning Strike [ 6465 / 81000 ]
Alistel
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:21:13
608000
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Player team
Barter [ 14160 / 27000 ] Merchant Union [ 14160 / 45000 ]
Lightning Drive [ 7080 / 27000 ] Lightning Strike [ 7080 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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