旧大陆的殉道者
Day 58 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/25/2024 - Last Updated: 05/06/2024 - Medieval II: Total War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
秦二世 秦二世
No day-to-day abilities.
51:21:25
206700
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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汉平帝 汉平帝
Units gain +10% attack.
41:18:36
9700
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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汉献帝 汉献帝
No day-to-day abilities.
33:23:55
43400
Sideslip [ 5700 / 39600 ] Sidewinder [ 5700 / 99000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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晋愍帝 晋愍帝
No day-to-day abilities.
20:12:16
12000
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 65050 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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隋恭帝 隋恭帝
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
50:23:34
367300
Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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唐景宗 唐景宗
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:19:30
800
Double Time [ 29850 / 32400 ] Victory March [ 29850 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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宋钦宗 宋钦宗
Units (even air units) gain +10% attack power on plains.
55:12:10
444700
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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宋少帝 宋少帝
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:19:31
11400
POWER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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元顺帝 元顺帝
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:06:50
10800
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 67900 / 108000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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明思宗 明思宗
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
44:05:07
12800
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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清废帝 清废帝
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
296000
Enhanced Vision [ 35000 / 59400 ] Counter Break [ 35000 / 99000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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