war
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/26/2024 - Last Updated: 09/27/2024 - A four-leaf clover DX
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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affar affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
529:18:50
27900
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 47760 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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ViridisViperz ViridisViperz
Luck on attacks is -9% to +24%.
384:06:15
5000
Brute Force [ 30500 / 43200 ] Barbaric Blow [ 30500 / 86400 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Paragon1 Paragon1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
566:05:12
15135
Gold Rush [ 50400 / 50400 ] Power of Money [ 71100 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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ErwinJRommel ErwinJRommel
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
11800
Morale Boost [ 26440 / 64800 ] Samurai Spirit [ 26440 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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