1 day turn!
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/27/2024 - Last Updated: 05/28/2024 - 48 fronts
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Valdo182
Units repair +1 additional HP (note: liable for costs).
07:03:43
21000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 600 / 27000 ] Covering Fire [ 600 / 54000 ]
LordTeague
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:14:36
426600
  • 0
    Units in vision only
  • 0
  • 0
SUPER
untpg
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:21:33
50300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 7250 / 27000 ] Victory March [ 7250 / 72000 ]
DSasiwat
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:00:00
8000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
ChatGPT
Luck on attacks is -14% to +29%.
17:14:25
44300
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 34100 / 37800 ] System Crash [ 34100 / 88200 ]
einsama
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:23:51
57900
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 15500 / 54000 ] High Society [ 15500 / 108000 ]
Gizmodious22
No day-to-day abilities.
16:17:04
6200
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 65000 / 75600 ]
BoldGiraffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:05:20
18500
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 32400 / 32400 ] High Society [ 40700 / 64800 ]
chichopo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:08:45
8000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Ironbasilisk
Units repair +1 additional HP (note: liable for costs).
00:00:00
126200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
anerectpenis
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:11:09
16200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 37350 / 63000 ]
Skittletitz
Unaffected by snow, but rain affects him the same as snow would for others.
06:00:39
14000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Briarios
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:11:27
23500
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 41550 / 43200 ] High Society [ 41550 / 86400 ]
achesst
Unaffected by snow, but rain affects him the same as snow would for others.
30:02:43
32900
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 54000 / 54000 ] Winter Fury [ 81150 / 126000 ]
HAP
Units repair +1 additional HP (note: liable for costs).
27:00:47
17100
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 59300 / 86400 ]
Chellyfish
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37:16:25
180200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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