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Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/29/2024 - Last Updated: 10/17/2024 - !!!!!!!!!!!!!Chasing Light v6
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MWB
Units (even air units) gain +10% attack power on plains.
144:21:27
3700
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Beat Down [ 17800 / 32400 ] Block Rock [ 17800 / 64800 ]
Gizmodious22
Units (even air units) gain +10% attack power on plains.
55:03:32
16500
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
CaptainBaron
No day-to-day abilities.
103:12:13
27600
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Sideslip [ 1300 / 21600 ] Sidewinder [ 1300 / 54000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
00:00:00
57900
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Brute Force [ 1400 / 32400 ] Barbaric Blow [ 1400 / 64800 ]
chimpanzee
Units (even air units) gain +10% attack power on plains.
34:19:39
12000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Yippee
Units gain +30% attack, but lose -20% defense.
69:08:29
28500
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
ShiningForce4
Units (even air units) gain +10% attack power on roads.
145:01:13
29700
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Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Scurge
Units (even air units) gain +10% attack power on plains.
135:21:54
61500
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Beat Down [ 3800 / 48600 ] Block Rock [ 3800 / 97200 ]
Tex227
Units (even air units) gain +10% attack power on plains.
46:01:00
12400
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  • 0
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
l4464421
Units (even air units) gain +10% attack power on plains.
162:23:13
36700
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Beat Down [ 32400 / 32400 ] Block Rock [ 60450 / 64800 ]
anerectpenis
Units (even air units) gain +10% attack power on plains.
54:20:49
16500
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
pastiche
No day-to-day abilities.
152:07:50
35500
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Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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