Crosshairs
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/30/2024 - Last Updated: 06/16/2024 - Noughts and Crosshairs
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jacks
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
38:04:42
391163
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Gold Rush [ 54000 / 54000 ] Power of Money [ 159630 / 162000 ]
Paragon1
Units cost is reduced to 90% (10% cheaper).
00:00:00
117070
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Barter [ 81000 / 81000 ] Merchant Union [ 124160 / 135000 ]
MWB
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:15:33
76950
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Copter Command [ 0 / 39600 ] Airborne Assault [ 0 / 118800 ]
BoldGiraffe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:14:59
204113
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Gold Rush [ 19200 / 36000 ] Power of Money [ 19200 / 108000 ]
AeroDalton
Units cost +20% more to build, but gain +30% attack and defense.
12:18:49
26760
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Morale Boost [ 29225 / 43200 ] Samurai Spirit [ 29225 / 75600 ]
MXImuse
No day-to-day abilities.
29:20:56
23000
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 70525 / 86400 ]
tallfeet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:16:20
2800
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Bozz Man
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:15:57
35000
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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