Into the Frey
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/06/2024 - Last Updated: 06/07/2024 - Immigration Race X
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CalRadio CalRadio
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:12:30
27000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Burningman Burningman
No day-to-day abilities.
33:23:12
1600
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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ShiningForce4 ShiningForce4
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:23:59
8000
Enhanced Vision [ 2000 / 27000 ] Counter Break [ 2000 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Old Spice Old Spice
No day-to-day abilities.
21:18:27
49000
Hyper Repair [ 22800 / 32400 ] Hyper Upgrade [ 22800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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theDJcat theDJcat
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
31500
SUPER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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CaptainBaron CaptainBaron
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:16:13
24000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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lemonw100 lemonw100
No day-to-day abilities.
18:08:45
11400
Hyper Repair [ 5250 / 32400 ] Hyper Upgrade [ 5250 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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thelast thelast
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36:00:30
700
Max Force [ 59400 / 59400 ] Max Blast [ 118800 / 118800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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pic8u7 pic8u7
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:18:55
27000
Terrain Tactics [ 1000 / 36000 ] Prime Tactics [ 1000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ChesterUMN ChesterUMN
No day-to-day abilities.
20:09:34
12100
Hyper Repair [ 29500 / 32400 ] Hyper Upgrade [ 29500 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Fruitigal Fruitigal
No day-to-day abilities.
16:00:21
9800
Hyper Repair [ 450 / 59400 ] Hyper Upgrade [ 450 / 118800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Horizon21 Horizon21
No day-to-day abilities.
17:02:12
11000
Hyper Repair [ 3750 / 32400 ] Hyper Upgrade [ 3750 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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