5vs5
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/07/2024 - Last Updated: 08/18/2024 - 5v5 Deathmatch!!!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ErwinJRommel ErwinJRommel
No day-to-day abilities.
06:11:48
14000
Hyper Repair [ 750 / 43200 ] Hyper Upgrade [ 750 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
TheDrybone TheDrybone
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
38100
Snipe Attack [ 7050 / 59400 ] Super Snipe [ 7050 / 118800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Deadtired Deadtired
Units gain +10% attack.
35:08:54
37800
Black Wave [ 27800 / 72000 ] Black Storm [ 27800 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
UrBooksROverdue UrBooksROverdue
Luck on attacks is +0 to +19%.
08:11:45
4000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
ChatGPT ChatGPT
Luck on attacks is -14% to +29%.
03:01:33
1000
Overclock [ 37800 / 37800 ] System Crash [ 88200 / 88200 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
IhsanTA IhsanTA
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:03:02
17100
Snipe Attack [ 22475 / 27000 ] Super Snipe [ 22475 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Briarios Briarios
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33:15:26
91900
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Paragon1 Paragon1
Luck on attacks is +0 to +19%.
17:05:28
32400
Lucky Star [ 1900 / 48600 ] Lady Luck [ 1900 / 97200 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Fruitigal Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:03:27
6600
Copter Command [ 54000 / 54000 ] Airborne Assault [ 72125 / 162000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
1st_walker 1st_walker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:13:30
38000
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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