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Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/09/2024 - Last Updated: 09/17/2024 - Mexico, Games Hungrer and battle royale(? BETA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Burningman
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23:19:23
25500
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    Units in vision only
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Enhanced Vision [ 37800 / 37800 ] Counter Break [ 61900 / 63000 ]
LeDeathFlower
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:05:09
13100
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SUPER
MWB
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:01:58
2800
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
RedWalrus92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:21:59
83300
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Double Time [ 22800 / 27000 ] Victory March [ 22800 / 72000 ]
MXImuse
Units (even air units) gain +10% attack power on roads.
11:11:12
3800
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Valorant_Lord19
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:07:49
14000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
quacktagon
Units gain +30% attack, but lose -20% defense.
11:14:06
16600
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Knuckleduster [ 0 / 32400 ] Haymaker [ 0 / 64800 ]
Dubbz1
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:07:45
55600
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Market Crash [ 43200 / 43200 ] War Bonds [ 52657.8 / 129600 ]
OMGWTFBBQCREW
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
171350
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Double Time [ 34200 / 37800 ] Victory March [ 34200 / 100800 ]
RSTKnight
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13:22:22
8200
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    Units in vision only
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Market Crash [ 0 / 25200 ] War Bonds [ 0 / 75600 ]
Argusdubbs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:08:49
8100
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Etelgrin
Units (even air units) gain +10% attack power on plains.
05:20:45
5300
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
210000BF
No day-to-day abilities.
16:21:33
18900
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hihotimber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:22:39
69300
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
link314
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:22:44
11800
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Ironbasilisk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:11:42
23100
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    Units in vision only
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Double Time [ 37800 / 37800 ] Victory March [ 62350 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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