Cyber Sea Test 2
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2024 - Last Updated: 05/28/2024 - Cyber Sea XL
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
killymm
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
292640
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    Units in vision only
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Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
ViridisViperz
Luck on attacks is -9% to +24%.
11:00:13
235900
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Brute Force [ 28600 / 32400 ] Barbaric Blow [ 28600 / 64800 ]
icedfish
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:09:02
554600
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
RufflesOG
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
557000
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    Units in vision only
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
TheDoc
Units cost +20% more to build, but gain +30% attack and defense.
08:17:17
250280
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Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
dogedoge
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:11:57
770000
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
HunterAnubis
No day-to-day abilities.
10:13:32
757200
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
xxxd6xdc
Units gain +10% attack and +10% defense.
05:12:16
461200
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None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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