Cyber Sea Team Test 1
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2024 - Last Updated: 05/16/2024 - Cyber Sea XL
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
killymm
Units cost +20% more to build, but gain +30% attack and defense.
07:03:40
386540
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    Units in vision only
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Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Jose507pty
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
124800
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    Units in vision only
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Player team
SUPER
ssorgatem
Units cost +20% more to build, but gain +30% attack and defense.
18:14:08
32120
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    Units in vision only
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Player team
Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 106080 / 138600 ]
Burningman
Units cost +20% more to build, but gain +30% attack and defense.
12:15:34
290420
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Player team
Morale Boost [ 15120 / 50400 ] Samurai Spirit [ 15120 / 88200 ]
Wolfgang8584
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:02:01
728000
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    Units in vision only
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Player team
Meteor Strike [ 4000 / 86400 ] Meteor Strike II [ 4000 / 144000 ]
Kingsteven54
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
554000
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    Units in vision only
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
PhamMan
Units cost +20% more to build, but gain +30% attack and defense.
18:01:47
56800
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    Units in vision only
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Player team
Morale Boost [ 48960 / 64800 ] Samurai Spirit [ 48960 / 113400 ]
Cing
Units cost +20% more to build, but gain +30% attack and defense.
17:13:13
243800
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    Units in vision only
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Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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