Paintball Arena 2v2
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/12/2009 - Last Updated: 10/29/2009 - Paintball Arena 2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
YellowS
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
20180
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 26669.7 / 27000 ] Samurai Spirit [ 26669.7 / 81000 ]
Barter [ 8835.5 / 27000 ] Merchant Union [ 8835.5 / 81000 ]
Tyreich
Units gain +10% attack. Units cost is reduced to 90% (10% cheaper).
9300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 62139.9 / 81000 ]
Barter [ 24689.9 / 27000 ] Merchant Union [ 24689.9 / 81000 ]
castavi
Units cost is reduced to 90% (10% cheaper). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
450
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    Units in vision only
  • 0
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    0/?
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Player team
SUPER
Enhanced Vision [ 18507 / 27000 ] Counter Break [ 18507 / 81000 ]
bhhophho
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
13800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45598.5 / 81000 ]
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 31989.1 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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