FFA supreme command
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2024 - Last Updated: 07/07/2024 - Supreme command
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
HunterAnubis
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
22880
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Morale Boost [ 5130 / 57600 ] Samurai Spirit [ 5130 / 100800 ]
gbryan803
No day-to-day abilities.
08:00:00
5000
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    Units in vision only
  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
LordTeague
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:08:57
43400
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Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
Siggi_Haas
Luck on attacks is +0 to +19%.
13:15:57
1800
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Lucky Star [ 14950 / 32400 ] Lady Luck [ 14950 / 64800 ]
史努比
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33:16:14
144310
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Gold Rush [ 0 / 36000 ] Power of Money [ 0 / 108000 ]
tomholland420
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:18:07
5200
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    Units in vision only
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Meteor Strike [ 58840 / 75600 ] Meteor Strike II [ 58840 / 126000 ]
pixelchai
Units gain +10% attack and +10% defense.
09:23:08
6000
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    Units in vision only
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
TheRealAlvert
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
5000
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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