Team Pipscramble
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/14/2024 - Last Updated: 04/28/2024 - Pipescramble
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Fireshaw
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
24900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Double Time [ 2660 / 37800 ] Victory March [ 2660 / 100800 ]
Owendigo
Luck on attacks is +0 to +19%.
18:02:47
2800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 42380 / 64800 ]
Wycoff
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:13:49
12100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Scraftiary
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:10:30
47120
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 27620 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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