Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/16/2024 - Last Updated: 10/18/2024 - ! 16 Player Immigration Race
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lemonade_iced lemonade_iced
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:14:48
16800
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 44850 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ShiningForce4 ShiningForce4
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:17:10
28400
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Raedel Raedel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:08:04
35500
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Piranha Bones Piranha Bones
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:10:29
14000
Terrain Tactics [ 6900 / 36000 ] Prime Tactics [ 6900 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Hobtueur Hobtueur
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:02:28
113100
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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JTirador JTirador
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:22:30
24400
Max Force [ 12650 / 27000 ] Max Blast [ 12650 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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melly melly
No day-to-day abilities.
15:11:57
5200
Sideslip [ 0 / 21600 ] Sidewinder [ 0 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Myriddin Myriddin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:07:28
13600
Tower Shield [ 14850 / 27000 ] Tower of Power [ 14850 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Revier Revier
No day-to-day abilities.
16:23:41
21100
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36350 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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FlamingThunder FlamingThunder
No day-to-day abilities.
20:22:55
49600
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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noboost944 noboost944
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:02:13
7000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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TwoYearsGone TwoYearsGone
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:17:04
22700
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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tallfeet tallfeet
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:00:25
11800
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Owaain776 Owaain776
No day-to-day abilities.
13:12:18
10600
Hyper Repair [ 15050 / 27000 ] Hyper Upgrade [ 15050 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Old Spice Old Spice
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
37100
Terrain Tactics [ 6500 / 57600 ] Prime Tactics [ 6500 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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NoSkillsHere NoSkillsHere
No day-to-day abilities.
17:10:50
20400
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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