Day 14 - Boot: 00d 00h 00m - AET:
Game Started: 10/18/2009 - Last Updated: 01/05/2010 - Destiny Ring
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Varker
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14800
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Morale Boost [ 16616.8 / 27000 ] Samurai Spirit [ 16616.8 / 81000 ]
Gold Rush [ 12372.1 / 27000 ] Power of Money [ 12372.1 / 81000 ]
lolo1994
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20000
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Double Time [ 22102.8 / 27000 ] Victory March [ 22102.8 / 81000 ]
Lightning Drive [ 10965 / 27000 ] Lightning Strike [ 10965 / 81000 ]
daking23
Luck on attacks is -9% to +24%. No day-to-day abilities.
4000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Redwall530
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +10% attack power on plains.
40000
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Tower Shield [ 9665.9 / 27000 ] Tower of Power [ 9665.9 / 81000 ]
Beat Down [ 4712 / 27000 ] Block Rock [ 4712 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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