green patches
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/25/2009 - Last Updated: 07/10/2010 - Controlled Chaos
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Robocop
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
66800
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 92000 / 81000 ]
GoblinKing
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12000
  • 0
  • 0
  • 0
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 90370 / 81000 ]
whok
Units gain +10% attack.
13100
  • 0
  • 0
  • 0
Black Wave [ 1575 / 27000 ] Black Storm [ 1575 / 81000 ]
alamech
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
53000
  • 0
  • 0
  • 0
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 60465 / 81000 ]
askot_spice
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29700
  • 0
  • 0
  • 0
SUPER
Letos
Units gain +10% attack.
47200
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 56780 / 81000 ]
CompleteDuck
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25000
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 34260 / 81000 ]
Mister_D
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32600
  • 0
  • 0
  • 0
Double Time [ 645 / 27000 ] Victory March [ 645 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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