Duck, Duck, Death
Day 62 - Boot: 00d 00h 00m - AET:
Game Started: 11/05/2009 - Last Updated: 01/20/2010 - 8p Shcriby T9
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Calvin_Schoolidge
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4200
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Double Time [ 7435.4 / 27000 ] Victory March [ 7435.4 / 81000 ]
Tacigol
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2600
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Double Time [ 1415 / 27000 ] Victory March [ 1415 / 81000 ]
Shcriby
Units gain +10% attack.
8300
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Black Wave [ 27000 / 27000 ] Black Storm [ 64185 / 81000 ]
EchoSi3rra
Units gain +10% attack.
6600
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Black Wave [ 27000 / 27000 ] Black Storm [ 152520 / 81000 ]
quartercool
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4400
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POWER
thegreatunclean
Units gain +10% attack and +10% defense.
4200
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None [ 27000 / 27000 ] Ex Machina [ 70075 / 81000 ]
Dr.Gonzo456
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14800
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Double Time [ 27000 / 27000 ] Victory March [ 122565 / 81000 ]
altzan
Units gain +10% attack.
13500
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Black Wave [ 17975 / 27000 ] Black Storm [ 17975 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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