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Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/21/2024 - Last Updated: 05/29/2024 - Cyber Highway
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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r_machine_gun
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
38000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 5500 / 27000 ] Counter Break [ 5500 / 45000 ]
MJDaniell
Units gain +10% attack and +10% defense.
05:17:44
2000
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
icedfish
Luck on attacks is +0 to +19%.
04:18:43
4000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
kyatgyi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:11:58
50800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 4900 / 27000 ] Victory March [ 4900 / 72000 ]
Burningman
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:09:08
400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
civrider_zheng
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
MXImuse
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:17:50
800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 11100 / 27000 ] Victory March [ 11100 / 72000 ]
Luna Leka
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:18:55
0
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ZorroRoss
No day-to-day abilities.
11:10:18
39900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 23050 / 27000 ] Hyper Upgrade [ 23050 / 54000 ]
kplowch22
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
IhsanTA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:14:20
5000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
pepo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:32
9400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 18000 / 27000 ] Victory March [ 18000 / 72000 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:03:38
10000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Myriddin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:07:16
3800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 26750 / 27000 ] Victory March [ 26750 / 72000 ]
Ironbasilisk
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:09:56
3600
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 10300 / 27000 ] Tower of Power [ 10300 / 54000 ]
Jellyflopter
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:20:43
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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