Europa
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/22/2024 - Last Updated: 10/02/2024 - Evropa 3
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BJ Dart BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:21:50
1050
Urban Blight [ 20775 / 70200 ] High Society [ 20775 / 140400 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Resmae Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:20:07
9800
Snipe Attack [ 1350 / 27000 ] Super Snipe [ 1350 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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JTirador JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:03:35
14200
Double Time [ 27000 / 27000 ] Victory March [ 41145 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Groudon466 Groudon466
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:05:09
28900
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 48120 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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K7ych4 K7ych4
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:22:56
10000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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MXImuse MXImuse
Units cost +20% more to build, but gain +30% attack and defense.
26:01:59
16560
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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plouffe plouffe
Units cost +20% more to build, but gain +30% attack and defense.
29:20:16
15360
Morale Boost [ 44605 / 64800 ] Samurai Spirit [ 44605 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Explic!t Explic!t
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:15:55
16900
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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FlamingThunder FlamingThunder
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:01:35
40750
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Az1mute Az1mute
Unaffected by snow, but rain affects him the same as snow would for others.
16:17:39
8700
Blizzard [ 300 / 32400 ] Winter Fury [ 300 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Elver Mut Elver Mut
Units cost +20% more to build, but gain +30% attack and defense.
14:21:32
16160
Morale Boost [ 22200 / 36000 ] Samurai Spirit [ 22200 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Caballonegro Caballonegro
Units gain +10% attack.
20:02:45
14900
POWER
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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LoveNotWar LoveNotWar
Units gain +10% attack.
07:11:49
3000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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pizzapie4eva pizzapie4eva
Units cost is reduced to 90% (10% cheaper).
00:00:00
151530
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Tex227 Tex227
Units cost is reduced to 90% (10% cheaper).
01:06:27
12380
Barter [ 27000 / 27000 ] Merchant Union [ 32700 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Burningman Burningman
Units cost +20% more to build, but gain +30% attack and defense.
26:11:47
18600
Morale Boost [ 48800 / 57600 ] Samurai Spirit [ 48800 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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