The Hunt For Schmule
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/22/2024 - Last Updated: 04/27/2024 - The hunt for Schmule Bergstein
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ivsucram Ivsucram
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
33800
Gold Rush [ 2500 / 18000 ] Power of Money [ 2500 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
JTirador JTirador
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:08:03
6400
Max Force [ 5550 / 27000 ] Max Blast [ 5550 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Maken Maken
Units gain +30% attack, but lose -20% defense.
13:10:25
3000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
史努比 史努比
Units cost is reduced to 90% (10% cheaper).
13:21:50
26700
Barter [ 2500 / 27000 ] Merchant Union [ 2500 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
ViridisViperz ViridisViperz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:05:46
261000
Tower Shield [ 20500 / 27000 ] Tower of Power [ 20500 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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